Federated Suns Covert Operations Contract, January 3027
+5
Thaddius_Jastilus
Admin
TheBigMekk
Minx - TP
Brooks
9 posters
Page 5 of 6
Page 5 of 6 • 1, 2, 3, 4, 5, 6
Further Gameplay
Completed in person.
+++PRIMARY OBJECTIVE COMPLETED+++
North Edge Escaped: 90 minute lead.
+++SECONDARY OBJECTIVE COMPLETED+++
East Edge Escaped: 60 minute lead.
South Edge Escaped: 60 minute lead.
West Edge Escaped: 60 minute lead.
270 minutes.
+++PRIMARY OBJECTIVE COMPLETED+++
North Edge Escaped: 90 minute lead.
+++SECONDARY OBJECTIVE COMPLETED+++
East Edge Escaped: 60 minute lead.
South Edge Escaped: 60 minute lead.
West Edge Escaped: 60 minute lead.
270 minutes.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Operation Thanksgiving
January 27th, 3027
Hando Forest, Tsingtao
Sarna Commonality, Capellan Confederation
+++Well done, 6th of October, the garrison here has been searching the nearby area to no avail. Now we have to lure General Ny Hon Sa away from the capital. I've sent you the locations of several outlying garrisons, as well as the projected schedule of the convoys supplying them. Attack these targets, and destroy or capture the facilities and supplies. If you can do enough damage, we might be able to draw the general out onto the battlefield. If this happens, I'll indicate him to you, and you can annihilate him. If not, it will at least keep the forces here off-guard. Be on your guard, Ny Hon Sa has transferred a recon company from Hurloc's Hussars, a line regiment, and added them to the hunt. Avoid them if you can.+++
Planetary Conditions: Moonlit Night
All weapons attacks gain a +2 to-hit modifier. Any unit with IR sensors (all 'Mechs, Combat Vehicles) reduces this penalty to +1 when firing on any unit with an active fusion engine as long as its own sensors are undamaged.
PRIMARY OBJECTIVE
Destroy two of the three following targets:
- Capellan airfield in grid D1
- Capellan base in grid A2
- Capellan convoy moving North from grid C4 to A1
SECONDARY OBJECTIVE
Disable the Sarna Commonality Reserves aircraft before they can scramble from the airfield.
SECONDARY OBJECTIVE
Capture the maintenance facility in the Capellan base to repair your units.
SECONDARY OBJECTIVE
Capture the supplies carried by the convoy.
SECONDARY OBJECTIVE
Capture the communications facility to tap into enemy communications.
TERTIARY OBJECTIVE
Destroy the Capellan forces defending each of the three objectives.
Hando Forest, Tsingtao
Sarna Commonality, Capellan Confederation
+++Well done, 6th of October, the garrison here has been searching the nearby area to no avail. Now we have to lure General Ny Hon Sa away from the capital. I've sent you the locations of several outlying garrisons, as well as the projected schedule of the convoys supplying them. Attack these targets, and destroy or capture the facilities and supplies. If you can do enough damage, we might be able to draw the general out onto the battlefield. If this happens, I'll indicate him to you, and you can annihilate him. If not, it will at least keep the forces here off-guard. Be on your guard, Ny Hon Sa has transferred a recon company from Hurloc's Hussars, a line regiment, and added them to the hunt. Avoid them if you can.+++
Planetary Conditions: Moonlit Night
All weapons attacks gain a +2 to-hit modifier. Any unit with IR sensors (all 'Mechs, Combat Vehicles) reduces this penalty to +1 when firing on any unit with an active fusion engine as long as its own sensors are undamaged.
PRIMARY OBJECTIVE
Destroy two of the three following targets:
- Capellan airfield in grid D1
- Capellan base in grid A2
- Capellan convoy moving North from grid C4 to A1
SECONDARY OBJECTIVE
Disable the Sarna Commonality Reserves aircraft before they can scramble from the airfield.
SECONDARY OBJECTIVE
Capture the maintenance facility in the Capellan base to repair your units.
SECONDARY OBJECTIVE
Capture the supplies carried by the convoy.
SECONDARY OBJECTIVE
Capture the communications facility to tap into enemy communications.
TERTIARY OBJECTIVE
Destroy the Capellan forces defending each of the three objectives.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Initiative Turn Two
Movement Order:
Red Three (Brad) - COMPLETE
Red Four (Kyle) - COMPLETE
Wolf Two (Peter) - COMPLETE
Wolf Leader (Aaron) - COMPLETE
Sarna Commonality Reserves - COMPLETE
Genesis Company (TP)
Red Two (Miles) - COMPLETE
Red Leader (Brian)
If you don't post your movement within two days after the person before you posts, I'll move you based on your previously stated intentions. YOU HAVE BEEN WARNED!
Red Three (Brad) - COMPLETE
Red Four (Kyle) - COMPLETE
Wolf Two (Peter) - COMPLETE
Wolf Leader (Aaron) - COMPLETE
Sarna Commonality Reserves - COMPLETE
Genesis Company (TP)
Red Two (Miles) - COMPLETE
Red Leader (Brian)
If you don't post your movement within two days after the person before you posts, I'll move you based on your previously stated intentions. YOU HAVE BEEN WARNED!
Last edited by Admin on Thu Dec 01, 2011 6:59 pm; edited 6 times in total
Turn Two Movement
Map: the map is made of sixteen mapsheets organized as such:
A1 B1 C1 D1
A2 B2 C2 D2
A3 B3 C3 D3
A4 B4 C4 D4
Each mapsheet has hexes labeled 1 to 16 across and 1 to 17 down. Give the FULL four-digit coordinate as well as the Letter-Number of the mapsheet you are in.
B1 is rotated 180 degrees, so it's labeling is upside-down and reverse. Use the number given on the image, not what it would be if it were renumbered.
Movement: Left Turn, Right Turn, Move Forward, Move Backward is sufficient, you only need to list the starting and ending hexes and facings in coordinates.
A1 B1 C1 D1
A2 B2 C2 D2
A3 B3 C3 D3
A4 B4 C4 D4
Each mapsheet has hexes labeled 1 to 16 across and 1 to 17 down. Give the FULL four-digit coordinate as well as the Letter-Number of the mapsheet you are in.
B1 is rotated 180 degrees, so it's labeling is upside-down and reverse. Use the number given on the image, not what it would be if it were renumbered.
Movement: Left Turn, Right Turn, Move Forward, Move Backward is sufficient, you only need to list the starting and ending hexes and facings in coordinates.
Starting Friendly Locations
Red Leader: D1, 1105SW
Red Two: D1, 1408NW
Red Three: D1, 1207NW
Red Four: D2, 1201NW
Wolf Leader: C4, 1008N
Wolf Two: C4, 1212NE
1/1: C4, 1117
2/1: C4, 1117
3/1: C4, 1117
4/1: Mac Three
1/2: C4, 0216
2/2: C4, 0216
3/2: C4, 0216
4/2: Mac Two
1/3: Mac Three
2/3: Mac Two
Mac Two: C4, 0216NW
Mac Three: C4, 1117N
Tech Team: Mac Leader
Mac Leader: D1, 1301SW
Red Two: D1, 1408NW
Red Three: D1, 1207NW
Red Four: D2, 1201NW
Wolf Leader: C4, 1008N
Wolf Two: C4, 1212NE
1/1: C4, 1117
2/1: C4, 1117
3/1: C4, 1117
4/1: Mac Three
1/2: C4, 0216
2/2: C4, 0216
3/2: C4, 0216
4/2: Mac Two
1/3: Mac Three
2/3: Mac Two
Mac Two: C4, 0216NW
Mac Three: C4, 1117N
Tech Team: Mac Leader
Mac Leader: D1, 1301SW
Enemy Locations
Infantry Squad: D1, 1107
Infantry Squad: D1, 0614, Floor 5
Wheeled Ground Vehicle (Light-Medium): D1, 0205N
Wheeled Ground Vehicle (Light-Medium): C1, 1510S
VTOL: C1, 1511S
VTOL: C1, 1611S
VTOL: C1, 1513N
VTOL: C1, 1613N
Infantry Squad: D1, 0614, Floor 5
Wheeled Ground Vehicle (Light-Medium): D1, 0205N
Wheeled Ground Vehicle (Light-Medium): C1, 1510S
VTOL: C1, 1511S
VTOL: C1, 1611S
VTOL: C1, 1513N
VTOL: C1, 1613N
Re: Federated Suns Covert Operations Contract, January 3027
I will keep posting hex numbers in here, but you do not need to, as long as you describe what you are doing accurately. The maps in the gallery are too difficult to zoom in on.
Re: Federated Suns Covert Operations Contract, January 3027
I am going to move 3 hexs northwest into the light woods there walking the 4 movement points it takes to get there and i end facing northwest again
kyle- Posts : 107
Join date : 2011-09-25
Next move.
I will turn to face face NW, move 2 hexes, and end facing SW.
Thaddius_Jastilus- Posts : 7
Join date : 2011-10-02
Age : 32
Location : The very darkest pit of your soul!
Turn 2 Movement
Honestly, I've kind of forgotten which mech is mine and which one is Aaron's. So, I'm gonna guess I'm the southernmost yellow mech. In which case I'll move forward one hex NE and then turn to face SW.
Please correct me if I have my mech confused.
Please correct me if I have my mech confused.
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Federated Suns Covert Operations Contract, January 3027
Nope, you're right! I'll try to get the markers big enough to read well. If I do, you're Wolf Two (the second member of Wolf Lance), so it would look like:
2[L]W
2[L]W
Re: Federated Suns Covert Operations Contract, January 3027
i has no map....
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 31
Location : plymouth
Re: Federated Suns Covert Operations Contract, January 3027
Miles look in the Gallery of the website.
kyle- Posts : 107
Join date : 2011-09-25
Brad's Movement
Brad told me to post for him.
Brad jumps South, Southwest, Southwest, ending in Hex D-1, 1009, facing Southwest
Brad jumps South, Southwest, Southwest, ending in Hex D-1, 1009, facing Southwest
Sarna Commonality Reserves Movement
Infantry Squad in D1 1107 moves to 1206
Infantry Squad in D1 0614 Level 5 moves to 0614 L4
Infantry Squad moves into D1 1009
Infantry Squad moves into D1 0910
Infantry Squad moves into D1 0709
Infantry Squad detected in D1 1113
Infantry Squad moves into D1 0912
VTOL stationary in D1 0511S
VTOL stationary in D1 0611S
VTOL stationary in D1 0513N
VTOL stationary in D1 0613N
Light-Medium Wheeled Vehicle in C1 1501S turns SE, moves forward 5, turns NE.
Light-Medium Wheeled Vehicle in D1 0205N turns NE, turns SE, moves forward 2.
Infantry Squad in D1 0614 Level 5 moves to 0614 L4
Infantry Squad moves into D1 1009
Infantry Squad moves into D1 0910
Infantry Squad moves into D1 0709
Infantry Squad detected in D1 1113
Infantry Squad moves into D1 0912
VTOL stationary in D1 0511S
VTOL stationary in D1 0611S
VTOL stationary in D1 0513N
VTOL stationary in D1 0613N
Light-Medium Wheeled Vehicle in C1 1501S turns SE, moves forward 5, turns NE.
Light-Medium Wheeled Vehicle in D1 0205N turns NE, turns SE, moves forward 2.
Re: Federated Suns Covert Operations Contract, January 3027
Miles (bluemoon) jump jetting two hexs. two 1207 (facing south west) elevation lvl 5.
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 31
Location : plymouth
Re: Federated Suns Covert Operations Contract, January 3027
Miles, you can only jump jet up a number of levels equal to the number of jump jets you have. So 2 levels vertical. You can descend any number of levels though.
Re: Federated Suns Covert Operations Contract, January 3027
Qua?.... i thought vertical was negligible. but you are right. fine 1209 SW. sorry.
tech team move to 1101 SW.
tech team move to 1101 SW.
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 31
Location : plymouth
Re: Federated Suns Covert Operations Contract, January 3027
You can descend as far as you want with jump jets. Actually, you can even do that without jump jets
On a more serious note:
ENEMY INFANTRY SQUAD SPOTTED IN HEX 0911
(That's the hex one southwest, one south of Brad.)
On a more serious note:
ENEMY INFANTRY SQUAD SPOTTED IN HEX 0911
(That's the hex one southwest, one south of Brad.)
TP get moving!
TP you have until 9 tonight to move your squads, otherwise I will so we can keep this going. Brian, you have until two days after TP posts.
Leonitus Comrin strode his Panther into the small grove of trees on the edge of the Capellan Airfield, smiling grimly as the radar station burst into flames on his right. His PPC glowed dimly as it recharged, and the smoking hole in the top of the control tower attested to its awesome power.
Tracking left, his radar beeped as a nearby vehicle turned and began to move towards him. Toggling to visual, Comrin caught the outline of a low-bodied wheeled tank racing toward his left tank. Is it a Hetzer WAG? he thought, or one of those new Striker Light Tanks? The pulsing whine of hostile missile radar decided for him, the Hetzer didn't use advanced targeting systems, and carried a massive autocannon, not missiles.
Bringing his targeting reticule around, he settled it over his target, as the Panther's PPC hummed back to full power...
Leonitus Comrin strode his Panther into the small grove of trees on the edge of the Capellan Airfield, smiling grimly as the radar station burst into flames on his right. His PPC glowed dimly as it recharged, and the smoking hole in the top of the control tower attested to its awesome power.
Tracking left, his radar beeped as a nearby vehicle turned and began to move towards him. Toggling to visual, Comrin caught the outline of a low-bodied wheeled tank racing toward his left tank. Is it a Hetzer WAG? he thought, or one of those new Striker Light Tanks? The pulsing whine of hostile missile radar decided for him, the Hetzer didn't use advanced targeting systems, and carried a massive autocannon, not missiles.
Bringing his targeting reticule around, he settled it over his target, as the Panther's PPC hummed back to full power...
TP's Movement
1/1 moves N.
2/1 moves NW.
3/1 moves NE.
Truck #3 moves forward, forward, forward, forward, unload.
4/1 disembarks from Truck #3.
1/2 moves SE, SE (Hurried Movement).
2/2 moves SE.
3/2 moves NE.
Truck #2 turns N, moves forward, forward, turns NE, forward, forward (2), forward.
After an exchange of hoarse whispers, the troopers split up, dashing towards nearby brush and trees. As the trucks pull away into the darkness, they hastily pull branches and logs into makeshift fighting positions.
"Here they come," whispers one trooper, as the bobbing headlights of the convoy shine around the bend in the road...
2/1 moves NW.
3/1 moves NE.
Truck #3 moves forward, forward, forward, forward, unload.
4/1 disembarks from Truck #3.
1/2 moves SE, SE (Hurried Movement).
2/2 moves SE.
3/2 moves NE.
Truck #2 turns N, moves forward, forward, turns NE, forward, forward (2), forward.
After an exchange of hoarse whispers, the troopers split up, dashing towards nearby brush and trees. As the trucks pull away into the darkness, they hastily pull branches and logs into makeshift fighting positions.
"Here they come," whispers one trooper, as the bobbing headlights of the convoy shine around the bend in the road...
Brian's Movement
Since Brian hasn't moved, I'm moving him.
Turn left, move forward (2), turn right.
Sergeant Grif stomped his Blackjack[i] up a low rise at the base of the radar facility. Servomotors whined as the twin turret-like autocannon mounts making up the 'Mech's arms tracked around, following his crosshairs. Planting its feet firmly, the 'Mech, backlit by the burning comm center, was a hunched and menacing figure looking out over the airfield. His thermal sights rendered the buildings and parked aircraft in an eerie green glow. On his right, a lighter wheeled tank, one of the base's guard force, gunned its engines and raced towards him...
Turn left, move forward (2), turn right.
Sergeant Grif stomped his Blackjack[i] up a low rise at the base of the radar facility. Servomotors whined as the twin turret-like autocannon mounts making up the 'Mech's arms tracked around, following his crosshairs. Planting its feet firmly, the 'Mech, backlit by the burning comm center, was a hunched and menacing figure looking out over the airfield. His thermal sights rendered the buildings and parked aircraft in an eerie green glow. On his right, a lighter wheeled tank, one of the base's guard force, gunned its engines and raced towards him...
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
SHOOTING PHASE
Shooting Phase Order is: Brian, Kyle, Aaron, Sarna Commonality Reserves, Miles, Peter, TP, Brad
Map will be up in a bit, the only movements are brian's and TP's, so 2.5 should be good
Map will be up in a bit, the only movements are brian's and TP's, so 2.5 should be good
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Federated Suns Covert Operations Contract, January 3027
Torso Twist to face south west firing PPC at the Striker 6 hexes away
Amm +1 walking Tmm +2 +1 darkness
Gunnery Skill 5 Overall +4 to hit (9 to hit)
Amm +1 walking Tmm +2 +1 darkness
Gunnery Skill 5 Overall +4 to hit (9 to hit)
kyle- Posts : 107
Join date : 2011-09-25
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