Gameplay: Skorgulian
+3
kyle
Minx - TP
Admin
7 posters
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Re: Gameplay: Skorgulian
OOC: Brooks, do correct me if I am mistaken, but I believe that is a +25 bonus for the next influence that we (Miles) make.
Still OOC: Miles, may I recommend attempting to recruit the efforts of the Explorator Expedition, and the Reclamator Vessel? As entertaining as it would be to have a personal warship on loan, I can think of more liabilities than actual benefits to be gained from recruiting any other additional help.
Still OOC: Miles, may I recommend attempting to recruit the efforts of the Explorator Expedition, and the Reclamator Vessel? As entertaining as it would be to have a personal warship on loan, I can think of more liabilities than actual benefits to be gained from recruiting any other additional help.
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Gameplay: Skorgulian
Peter:
That is a +10 bonus and three +5 bonuses, which can be used together or individually. However, each one can only be used once. And you can recruit multiple of the same thing, each just requires a different test. Also, if you have other ideas, feel free to ask about them.
TP:
Your vision dims, going dark around the edges, but the images come swifter. A pair of Skitarii appear suddenly, their blue-tinted augmetic eyes startle you, and your hearts skip a beat. A security panel, your hand reaching out, but you cannot feel the fingers pressing the keys, or the whole arm for that matter. Then you walk through a series of winding tunnels lit with a fading orange glow. Kilometers of conveyor belts and reinforced pipes going down, down, as your vision fades nearly to black...
That is a +10 bonus and three +5 bonuses, which can be used together or individually. However, each one can only be used once. And you can recruit multiple of the same thing, each just requires a different test. Also, if you have other ideas, feel free to ask about them.
TP:
Your vision dims, going dark around the edges, but the images come swifter. A pair of Skitarii appear suddenly, their blue-tinted augmetic eyes startle you, and your hearts skip a beat. A security panel, your hand reaching out, but you cannot feel the fingers pressing the keys, or the whole arm for that matter. Then you walk through a series of winding tunnels lit with a fading orange glow. Kilometers of conveyor belts and reinforced pipes going down, down, as your vision fades nearly to black...
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
Since we're out of initiative order, I'm going to try to gain more information through my electro-graphs.
Inquiry: base 19 + 10 (electro-graph). Total: 29.
Roll of: 06.
Two degrees of success.
Inquiry: base 19 + 10 (electro-graph). Total: 29.
Roll of: 06.
Two degrees of success.
Minx - TP- Posts : 169
Join date : 2011-08-26
Age : 31
Location : Between a rock and a Hard Place
Re: Gameplay: Skorgulian
TP:
A single though floats through your consciousness, "that which has fallen, will fly again."
And then he is gone. And he nearly takes you with him.
Test Willpower at -30, with your conditioning bonuses applying, to avoid being pulled into death along with the Tech-Priest! That's what happens when you plug your brain into someone else's after mortally wounding them!
A single though floats through your consciousness, "that which has fallen, will fly again."
And then he is gone. And he nearly takes you with him.
Test Willpower at -30, with your conditioning bonuses applying, to avoid being pulled into death along with the Tech-Priest! That's what happens when you plug your brain into someone else's after mortally wounding them!
Re: Gameplay: Skorgulian
Well, shit. Alright. Willpower: 46 + 20 (Templum Conditioning) + 10 (Mind-cleansed) - 30 (Test). Total: 46.
Roll of: 35.
One (1) degree of success.
.....God, I was scared for a second there.
Roll of: 35.
One (1) degree of success.
.....God, I was scared for a second there.
Minx - TP- Posts : 169
Join date : 2011-08-26
Age : 31
Location : Between a rock and a Hard Place
Re: Gameplay: Skorgulian
Allright, you gain 2 Insanity Points (I already put them on your character sheet). You disconnect, and crouch over the lifeless body.
Re: Gameplay: Skorgulian
Wow.
Is no one else blown away by what just happened here?
TP hacked into a person. A Person. Granted a Mechanicus.
Then double-sensory input followed, in which he got some information through the blur, and then disconnected as the host died.
SO MUCH WIN!!!
(Brooks, you have taken role-playing to a new level )
Is no one else blown away by what just happened here?
TP hacked into a person. A Person. Granted a Mechanicus.
Then double-sensory input followed, in which he got some information through the blur, and then disconnected as the host died.
SO MUCH WIN!!!
(Brooks, you have taken role-playing to a new level )
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Gameplay: Skorgulian
Thank you, I have my moments
I was really hoping he'd fail that WP test though
And Peter, you can attempt as many of those tests as you want. You just can only do each one once. And if you do one, Miles can't, and vice versa.
I was really hoping he'd fail that WP test though
And Peter, you can attempt as many of those tests as you want. You just can only do each one once. And if you do one, Miles can't, and vice versa.
Re: Gameplay: Skorgulian
Yeah, Brooks' campaign has gone from good to great, or even beyond that. I love this campaign, and I wish that we could get other campaigns going like this one.
Thank you for allowing me to hack into that dastardly mechanicus Brooks! I wasn't even sure it would work when I came to you with the idea, but I'm so glad it did!!!
And Peter....isn't that what Minx does best? Get into places where she isn't allowed? I mean, She is called a hacker for a reason.
Thank you for allowing me to hack into that dastardly mechanicus Brooks! I wasn't even sure it would work when I came to you with the idea, but I'm so glad it did!!!
And Peter....isn't that what Minx does best? Get into places where she isn't allowed? I mean, She is called a hacker for a reason.
Minx - TP- Posts : 169
Join date : 2011-08-26
Age : 31
Location : Between a rock and a Hard Place
Re: Gameplay: Skorgulian
Well, I'm going to sit there for a few moments, just gathering my thoughts and breathing, staring off into space (while looking at the corpse). After a about a minute, I'm going to use my once-a-game-session logic test to determine what was meant by the vision that I had, as well as the phrase "That which has fallen, will fly again".
Logic: 28. Halved (untrained): 14 - 10 (fatigue): Total: 04.
Roll of: 38.
Three degrees of failure.
"That.....was interesting...." I mutter, still gazing at the corpse and breathing hard. "I wonder what it all meant....Ah, I'm so tired right now...."
Logic: 28. Halved (untrained): 14 - 10 (fatigue): Total: 04.
Roll of: 38.
Three degrees of failure.
"That.....was interesting...." I mutter, still gazing at the corpse and breathing hard. "I wonder what it all meant....Ah, I'm so tired right now...."
Minx - TP- Posts : 169
Join date : 2011-08-26
Age : 31
Location : Between a rock and a Hard Place
Re: Gameplay: Skorgulian
I'm not capable of really using any of the other skills. Peter your logic is beyond my own, so would like to attempt too assist his logic test (brooks if you will do the honers of rolling my dice as a trust factor thing).
ooc: i'll be off line for while so i'll pick this up once i get back.
After attempting to assist peter, i will ask for a brief respite, so i may "rest". Once alone in my quarters I'll Invoke and cast a fettered attempt at projection. (get back to me on my success or failure). So willpower test to invoke, then 2d10 + WP x 2. (note i will be taking off my psychic wards, will wait to cast till I've invoked successfully.
ooc: i'll be off line for while so i'll pick this up once i get back.
After attempting to assist peter, i will ask for a brief respite, so i may "rest". Once alone in my quarters I'll Invoke and cast a fettered attempt at projection. (get back to me on my success or failure). So willpower test to invoke, then 2d10 + WP x 2. (note i will be taking off my psychic wards, will wait to cast till I've invoked successfully.
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 30
Location : plymouth
Re: Gameplay: Skorgulian
You can roll your own dice, but I realise you'll be at dance so:
Miles Logic Test to assist Peter's Logic Test: INT 42+10(Logic Level)-10(Test Difficulty=42
Roll is: 56, 1 Degree of failure.
Peter's Logic Test is unaffected.
Miles, you don't have Invocation.
Miles Logic Test to assist Peter's Logic Test: INT 42+10(Logic Level)-10(Test Difficulty=42
Roll is: 56, 1 Degree of failure.
Peter's Logic Test is unaffected.
Miles, you don't have Invocation.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
Logic Test
Int 53 + 20 (Logic training) - 10 (Test)
Total Threshold: 63
Roll of: 48 (witnessed by TP via Skype)
1 degree of success
Int 53 + 20 (Logic training) - 10 (Test)
Total Threshold: 63
Roll of: 48 (witnessed by TP via Skype)
1 degree of success
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Gameplay: Skorgulian
All right, that's a total of two +10s and four +5s for Miles's influence tests.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
OOC: Miles, these are our current Influence modifiers
- 2 (+ 10) modifiers
- 4 (+ 5) modifiers
Total modifiers: + 40
If you choose to follow my original suggestion of recruiting the aid of the Adeptus Mechanicus Explorator Expedition and the Adeptus Mechanicus Reclamator Vessel, we may be able to test Influence with a cumulative +20 modifier, preferably split into two separate tests each at a +10.
Based on your fellowship of 37, I would advise you to make neither a deceive nor a barter test, even though you have basic training, based on the following computations:
Probability of one test succeeding: 37/100 = (roughly) .3333
Probability of both tests succeeding: (.3333)^2 = .1111
Probability of one test succeeding and one failing: 2(.3333)(.6666) = 0.4444
Total probability of success: .1111 + .4444 = .5555
In short, you have a 56% chance of success, and 44% of failure if one did not consider degrees of success/failure
BUT
The consequences of failure may be greater than the benefits of success.
If you succeed, you may earn to at most 3 degrees of success, but you may fail up to 6 degrees
Thus, one multiplies the chance of failure by 1.5 to account for the increase in weight: 1.5(.4444) = .6666
Then one adjusts the new weights of success and weights of failure back onto a 1-pt scale:
.5555 + .6666 = 1.222
.5555 / 1.222 = 0.4546, .6666 / 1.222 = .5455
Thus, taking the weight of success and failure into account, you truly only have a 45% chance of comparable success, and a 55% chance of comparable failure which may potentially harm the Influence modifiers we have already secured.
Unless you want me to recalculate to include the re-rolling effects of using fate points. At which point you can just go jump off a cliff, sir.
- 2 (+ 10) modifiers
- 4 (+ 5) modifiers
Total modifiers: + 40
If you choose to follow my original suggestion of recruiting the aid of the Adeptus Mechanicus Explorator Expedition and the Adeptus Mechanicus Reclamator Vessel, we may be able to test Influence with a cumulative +20 modifier, preferably split into two separate tests each at a +10.
Based on your fellowship of 37, I would advise you to make neither a deceive nor a barter test, even though you have basic training, based on the following computations:
Probability of one test succeeding: 37/100 = (roughly) .3333
Probability of both tests succeeding: (.3333)^2 = .1111
Probability of one test succeeding and one failing: 2(.3333)(.6666) = 0.4444
Total probability of success: .1111 + .4444 = .5555
In short, you have a 56% chance of success, and 44% of failure if one did not consider degrees of success/failure
BUT
The consequences of failure may be greater than the benefits of success.
If you succeed, you may earn to at most 3 degrees of success, but you may fail up to 6 degrees
Thus, one multiplies the chance of failure by 1.5 to account for the increase in weight: 1.5(.4444) = .6666
Then one adjusts the new weights of success and weights of failure back onto a 1-pt scale:
.5555 + .6666 = 1.222
.5555 / 1.222 = 0.4546, .6666 / 1.222 = .5455
Thus, taking the weight of success and failure into account, you truly only have a 45% chance of comparable success, and a 55% chance of comparable failure which may potentially harm the Influence modifiers we have already secured.
Unless you want me to recalculate to include the re-rolling effects of using fate points. At which point you can just go jump off a cliff, sir.
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Gameplay: Skorgulian
It's not that hard to calculate at all. For each test, the probability of success is .3333 and the probability of failure is .6667. To simulate the use of Fate Points, you simply multiply the probability of failure (.6667) by the probability of success (.3333) for a probability of failing, re-rolling, and succeeding of .2222, which is then added to the original probability of success for a total probability of success for each individual roll of .5555, and a probability of failure of .4445. These values are then used in the remaining calculations as normal.
Even if you were only to use a Fate Point of tests that failed by three degrees or more, for example, instead of for all tests that fail, the calculation does not become much more complex. Simply determing the probability of failing by three or more degrees (which conveniently enough is .3333), and multiply that by the probability of success (.3333) for a probability of "failed original test by 3+ degrees, succeeded re-roll" of .1111, which is added to the original test's probability of success (.3333) for a total of .4444, when only using Fate Points on 3+ degrees of failure, with a matching .1111 probability of getting 3+ degrees of failure, even after re-rolling, and .4445 probability of failing with <3 degrees of failure. Then use these values in the remaining calculations as normal.
MMAAAAAATTTTTHHHHHHHHHHHHHAAAAMMMMMMMMEEEEEERRRRRRR!!!!
Even if you were only to use a Fate Point of tests that failed by three degrees or more, for example, instead of for all tests that fail, the calculation does not become much more complex. Simply determing the probability of failing by three or more degrees (which conveniently enough is .3333), and multiply that by the probability of success (.3333) for a probability of "failed original test by 3+ degrees, succeeded re-roll" of .1111, which is added to the original test's probability of success (.3333) for a total of .4444, when only using Fate Points on 3+ degrees of failure, with a matching .1111 probability of getting 3+ degrees of failure, even after re-rolling, and .4445 probability of failing with <3 degrees of failure. Then use these values in the remaining calculations as normal.
MMAAAAAATTTTTHHHHHHHHHHHHHAAAAMMMMMMMMEEEEEERRRRRRR!!!!
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
Yeah, I realize the math for reroll calculation isn't that difficult, it was just determining Mile's "threshold of failure" that I didn't want to incorporate as a variable. Sorry for being a lazy tech-priest.
Nota Bene: I screwed up on my original calculations regarding the weight of failure modifier; it should be 2, not 1.5. I would repost the correct results but I'm typing this from my iPod so I think I'll leave the number-plugging to those who care and have computer access.
Nota Bene: I screwed up on my original calculations regarding the weight of failure modifier; it should be 2, not 1.5. I would repost the correct results but I'm typing this from my iPod so I think I'll leave the number-plugging to those who care and have computer access.
Solomon - Peter- Posts : 16
Join date : 2011-10-06
Re: Gameplay: Skorgulian
OOC: thank you guys, for all of that. i really am not fully mentally functioning after the last 3 days. though i will say i wasn't planning on taking any of the following tests. Yes you are right i do lack Invocation. Instead i will use an Unfettered psyckic test, with 3 dice to cast projection. (if you care to roll, don't have time at this very moment).
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 30
Location : plymouth
Re: Gameplay: Skorgulian
Go ahead and roll it, I'm not up to snuff on psychic rules right now.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
Psychic test for Projection rolls (10+8+4) + wp (5) = 27 success.
Now moving at speed of thought to "MINXs location" assuming all three of you guys are together. I want to see what shenaigans you guys are up too, and too see if you safe.
Now moving at speed of thought to "MINXs location" assuming all three of you guys are together. I want to see what shenaigans you guys are up too, and too see if you safe.
TheBigMekk- Posts : 52
Join date : 2011-08-26
Age : 30
Location : plymouth
Re: Gameplay: Skorgulian
TP, Brad, Kyle...
There is a faint whisper of rustling cloth, barely audible over the wailing alarms. Feeling a presence, you look up to see Inquisitor Atlas's figure cast in transparent ghostly blue standing on the upper catwalk. "Negotiations are going well here with the Arch-Magos. I hope you aren't..." His ghostly projection trails off and glances around, taking in the bodies and the alarms.
There is a faint whisper of rustling cloth, barely audible over the wailing alarms. Feeling a presence, you look up to see Inquisitor Atlas's figure cast in transparent ghostly blue standing on the upper catwalk. "Negotiations are going well here with the Arch-Magos. I hope you aren't..." His ghostly projection trails off and glances around, taking in the bodies and the alarms.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
Re: Gameplay: Skorgulian
2 Adeptus Mechanicus Explorator Expeditions
A team of tech-priests equipped with advanced survey vehicles and equipment, led by an Explorator Magos. Sufficient to survey the major features of a planet in three months.
Adeptus Mechanicus Mech-Wright Detachment
A team of tech-priests specializing in equipment maintenance and repair, led by a senior Tech-Priest.
Adeptus Mechanicus Skitarii Cohort
A regiment-sized force of augmented Tech-Guard, led by a junior Magos Militant.
A team of tech-priests equipped with advanced survey vehicles and equipment, led by an Explorator Magos. Sufficient to survey the major features of a planet in three months.
Adeptus Mechanicus Mech-Wright Detachment
A team of tech-priests specializing in equipment maintenance and repair, led by a senior Tech-Priest.
Adeptus Mechanicus Skitarii Cohort
A regiment-sized force of augmented Tech-Guard, led by a junior Magos Militant.
Brooks- Admin
- Posts : 257
Join date : 2011-09-25
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